Can't consistently use Ultimate-ability anymore (second gem setup with second wind) after nerf. Base in-between-cooldown abilites do minuscule damage for that kind of minion + Only good damage with cooldown nuke (Ultimate) Gave my feedback before and after the nerf (patch 3.15.0f). Personally, for me, the survivability of the reaper is problem number one, followed by a lower power ceiling. Haemophilia is, basically, the best in the slot, bc it has some little impact on lacking clearing potential. Other reaper skills are just too weak compared to command dash. Also, no alternative to Crimson Dance for minions. We don't have any spell or melee alternatives to Ensnaring Arrow, so the bow must be used no matter what (for bleed builds). Has no options to scale Bleed damage multiplier outside of Amanamu's gaze and helm enchant (we need CD here). Reaper can't get extremely powerful benefits from the buffing specters and an Animated Guardian. We have to sacrifice already weak damage to get a little QoL.Īlso, the major issue here is - shared CD with the resummon, as I mentioned before. Reaper can't survive for so long, has very low damage and low AoE outside of command dash skill.Ĭlear speed issues are forcing us to use the Second Wind support gem and get Cooldown Reduction by any means (helmet enchant, alternative quality gem, influenced belt, etc). I won't elaborate on this much because I mentioned a few aspects already.Ĥ seconds base CD is just too long in the endgame. Why does the reaper go offscreen after the Convocation when there are enemies around me? It clearly should attack the closest enemy, and not his previous target. If I could at least choose the direction of attack (by dragging the mouse from A to B), it'd solve the problem partially.Ībout AI I have just one question. Like this, the command dash skill is not that good because it's not 360 degrees, and can miss many targets as result. All of its current auto skills lacking mechanically compared to zombies' single slam. The reaper severely lacks any kind of 360 degrees AoE. It might look alright early in acts, but in high-end maps with extreme density of monsters, it becomes clear how weak and flawed is this minion in its current state.Īlthough it has a few auto skills, they severely lack compared to the command skill mechanically and in both AoE and damage. So when the reaper dies (and it dies often), we have to wait before resummon it, so the situation becomes pretty dire. The situation of survivability is worsened by the shared cooldown (3rd issue) of the command skill, which is used by its CD each time because it is the only reliable source of the damage from the Reaper (4th issue). So with a maximum of 6 zombies, skill gem Raise Zombie has a 6 times more effective life than a single powerful minion. However, it has the amount of life below that of zombies on the same skill gem level. Also, just Zombies have more QoL overall.Ī single powerful minion which can't deal with tens of enemies at once (the 2d issue), under their focused attacks, must be resilient. In almost all aspects I mention below, the reaper lacks severely compared to the Herald of Agony, which is just better overall and also can be described as a single powerful minion. However, in the current reaper, that concept is not well made. The concept of one powerful minion is good. Those issues are interrelated and are a consequence of each other mostly. I want to elaborate on a few issues from an endgame perspective (lvl 83+ maps and heists). League started with the Reaper and still playing it as the main minion skill. Scythe 2.0 later appears in the video game as a long-range shooting weapon.Character: NoPantsYesMinions - lvl 91 Guardian in the Expedition.The scythe also has a scanner similar to the one on K.I.T.T. However, unlike his scythe, Scythe 2.0 is fully automated and therefore lacks compassion. It also presumably carries the same powers as Grim's old Scythe. They use the Doom Buggy from the Reaper technology labĬalling itself "the next generation in reaping," Scythe 2.0 has an advanced A.I, more than 1000 blades standard, lazers, integrated PDA, e-mail capabilities and a non stick surface ("so that the gore just slides right off"). Scythe 2.0, however, does not approve of Grim being the Grim Reaper while he is stuck serving Billy and Mandy, deems Grim 'obsolete', and decides to go out on it's own as the new Reaper to the world, starting with Billy and Mandy. Scythe 2.0: Grim's scythe becomes dull, so he gets a temporary one while his is in the shop.
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